Speedrun: Ninja Gaiden (Any%) in 16:53
This isn’t a particularly good run of Ninja Gaiden by standards, but it’s significant to me. I learned this game for the 12 Hour Challenge, and it remains the onlyRead More
Just another day at the lake
This isn’t a particularly good run of Ninja Gaiden by standards, but it’s significant to me. I learned this game for the 12 Hour Challenge, and it remains the onlyRead More
This is my favorite homebrew NES game. The simple concept of grappling yields complex movement, and the short nature of the game means tiny mistakes matter. I’m still very farRead More
It all started with a conversation on IRC. Several of us who had attended GDQs in the past had been fantasizing about seeing GDQ become a worldwide event. Sure, weRead More
Now this is a fun category. Someday I’d like to make a romhack direct sequel to this wonderful homebrew game, but it seems a bit too complex for me. InRead More
I don’t have a lot to say about this game. By the time I was finished running this game, I was beyond burnt out on it. That said, I doRead More
Note that this tutorial is extremely outdated, and its original intent was to get new players into the game. If it doesn’t bother you that these strategies are extremely basic,Read More
Have you ever played a game just for the music? I learned this game in about an hour and rocked out to the moon theme for an afternoon. Check outRead More
This was actually the first game I tried to learn in a formal speedrunning context. Prior to this, I used to race Super Monkey Ball and Super Monkey Ball 2Read More
As I mentioned before, this is the first game I tried to learn how to speedrun after discovering Games Done Quick. There were other “speedrunning” ventures in my life priorRead More
This game came out at a time when I was really craving something like Commander Keen or Duke Nukem, and it fit that classic DOS era perfectly. I only spentRead More